Variable Compensation

Should organizations give people bonuses or not? The debate often misses a few key distinctions. Let’s break it down.

(For more details, download the slideshow using the button above.)

KEY RESEARCH FINDINGS

💎 Intrinsic motivation drives quality

Especially for problem-solving, creativity, and information processing

📊 Incentives drive quantity

Particularly for uninteresting, routine, effort-based tasks

Distinguish between:

• Controlling incentives = rewards tied directly to targets (e.g. bonuses, extra time off)

• Informational incentives = rewards based on overall contribution (e.g. raises, recognition)

🚨 Controlling incentives crowd out intrinsic motivation for interesting tasks.

And most teams rely on that motivation for quality and creativity.

🚨 Two further drawbacks of controlling incentives, and to a lesser extent informational incentives:

• People optimize for the metric, not what’s best for the company.

• They often generate debate and anxiety over calculation and fairness. Simpler systems = less room to argue.

PRACTICAL IMPLICATIONS

If you use bonuses at all:

• Keep them limited (±10–20% of total compensation) to avoid drawbacks

• Don’t position them as permanent

• Make them conditional on always acting in the company’s interest

• Once live, give them limited attention. They’re a reward for action, not its purpose.

🟢 Team bonus (preferred)

Tied to shared metrics, and distributed equally or proportionally to gross pay (= informational incentive).

Examples:

• 10% of annual profit

• 10% of revenue increase over the past quarter/year

• 25% of profit increase over the past quarter/year

• Sum of revenue growth and profit margin exceeding 40% (Rule of 40)

🟡 Individual discretionary bonus

Based on overall performance and context, granted at a manager’s or compensation panel’s discretion (= informational incentive).

• Not tied to fixed objectives → hard to game

• Requires judgment → higher overhead

🟠 Individual contingent bonus (last resort)

Based on predefined, individual targets (= controlling incentive).

E.g. for sales.

To avoid a transactional sales culture detached from the company mission:

• Vest bonuses over several months/years, based on customer retention

• Delivery and support teams must approve deals

• After the sale, sales steps in if there’s any issue

~~~

Bonuses can help, but they have more side-effects than most leaders realize.

Design them carefully, or they will quietly work against the outcomes you actually want.

 

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